


This led to the bat becoming my favorite weapon, as you can charge it up and send a bunch of poor ghouls flying through the air. I will admit that it's strangely satisfying to go around and whack zombies with a baseball bat. Regardless, Burn is very easy to jump into as there's a simple arcade mode that lets you immediately enter the action. Perhaps doublesix didn't want to over-saturate the PlayStation Store with this control type, but in the case of Burn it would make sense - especially when you consider the fact that partial implementation of the scheme is already present. I'm slightly puzzled as to why true dual-analog controls weren't incorporated into Burn, Zombie, Burn! as they seem most suitable for this type of game. You can also click in the stick, as R3 drops your current weapon. When locked-on to a nearby zombie, you can adjust the angle at which you're firing by rotating the stick. The right analog stick isn't completely unused in Burn. Fortunately, all the more challenging aspects of the game aren't in the controls but are worked into the design itself, like balancing zombies that are on fire and zombies that are not (which I'll explain shortly).

BURN ZOMBIE BURN GAMEPLAY HOW TO
There aren't any hurdles to get over besides learning how to deal with the growing number of zombies on screen at one time. Burn is the type of game that you can pick up and play in a few short moments. You can also drop and detonate explosives with the Triangle and Circle buttons, as well as kick normal explosives away from your character with a quick tap of the Square button.
